Saturday, 26 May 2012

Ideas for the underground area

After thinking about the underground bases theme of dirty dark wet sort of sewerish type of setting and how it would turn out in the game I have decided to just test some new styles of bases. The only other style that really stood out to me was more of a clean all white laboratory type setting and having the wolves more of scientific community rather than a pack of savage dogs as they are portrayed in other things. The only issue I am having with this style is that the wolves don’t really fit in this setting like they would in the dark wet sort of base. What I mean by this is that when they turn to their wolf form they would become more unpredictable at the earlier stages of their wolf life and this would in turn mess up the place making it harder for them to keep in neat and shiny like I am picturing it. I think I will test both styles out a bit and see which I prefer as the level design progresses. Also I’m not sure how I would get the textures of the walls and things to look exactly right without putting more lighting into the area and in turn how this would affect the performance of the game whilst it is being played.

original idea was something like this ^
but the new idea is something like this one below but maybe more white but still undecided.




Level ideas


For my levels organic element I have decided to include an entrance for the underground base system which will be a small clearing in a misty dark damp looking forest. The idea behind hiding the base out in a forest is so no civilians will discover its location and so the wolves can turn safely and hunt wild animals without concern for the humans. The modelling for this shall be rather simple. All that I will need to do is a circular plane surrounding the area with a nice foresty texture on it to give the illusion that the player is deep in a forest then have a small dirt path leading up to the entrance with some soft small grass around it. Then between the plane and the entrance hole have a few modelled trees to add effect to the area. Obviously if this was then to be added to a full game I would make the forest on a much larger scale so the player has to walk deep into the forest to find the opening and have multiple openings into the one base.
To mark the entrance of the base I am thinking about having either a torch burning or a street lamp shining next to the entrance so the player can find them without much difficulty though the forest area.



















City concepts


Throughout my game the player will have the opportunity to travel to different cities and locations throughout the world, and during these travels different clans of each groups will be discovered and combatted. Each of these clans will all have a different style of fighting, clothing\armour, base décor and other various small differences. Another thing that players will get to experience is different styles of cities around the world and the city layouts. Some of the cities will also have different ways of travelling around them and things like this that the player will get to play around with. Also once a player has been to a city they will then be able to fast travel to that city at any time to go exploring or search bases and to ensure that the game runs smoothly and doesn’t have long breaks throughout the game play whilst travelling to each area by walking or vehicle.
As well as the cities the player will get to explore other areas of the world like the outskirts of the cities, or forests to search for enemy bases or for side missions to find certain weapons or medication for certain things the enemy clans might use against you in the game to further improve the character. 









Wolf concepts







These are some wolf concepts i found whilst searching the internet. I thought that as the player if playing as a wolf, after leveling up a certain amount of levels their would form would get more intelligent and be able to walk on two legs and be able to wear armour and use weapons like the pictures above, or like the last picture there be able to chose to make their wolf a lot stronger and quicker but will then be limited to running on all fours and no weapons.

Vampire concepts





This i thought could be a certain type of vampire who has a more of a tank role as apposed to a stealthy style of vampire. Also wouldnt get certain bonuses such as the flight but can get things such as massive health bonuses and armor bonuses. And maybe is more resistant to other things such as the sunlight and stuff like that.

These are some vampire designs i found whilst searching the internet that i thought would work well in my game. I liked the thought of having vampires brought back to being bat creatures with bat like features and the ability to change their form to gain some added bonuses such as limited flight around the cities, increased speed, and an added vision bonus with sonar.
Also i found that picture of a batman styled armour and thought that it fit in well with my theme as a warrior vampire unit. 


Knight\templar concepts






I liked this sort of armor for an Asian clans armor because its more of a samurai-ish ninja-ish style of armor.
Some images i found on the internet of the sorts of armour sets that i thought the knights in my game would be like.
I liked the thought of the war hammer type of knight where they have massive sections of their armor and the armour is more of a futuristic styling to it. Also the addition of the guns on them stood out.

Saturday, 10 March 2012


Ch 2 – Conceptualization spawning your imagination
CHAPTER REVIEW
1. Using some of the techniques discussed in this chapter, begin developing a concept for
an original game idea. Discuss the central theme of your idea, and the methods you used
to bring your idea into existence.

The game idea that I have been thinking about is a game set in a futuristic city setting where the earth has basically become one giant city similar to Coruscant out of Star wars. Little to most of the normal humans knowledge there has been a secret war going on among the Werewolves, Vampires and a group of humans known as the Templar knights who have been given the gift of immortality so they stand on a more even level. This war has been going on for almost a century now with no hope of an end. The central idea of my game is that you choose at the beginning of the game which of the factions your character joins and then you turns out you hold the key to winning the war for which ever group you join. The game will be a free roam game similar to the GTA games with multiple missions for different people you run into through you adventures.

2. Create a backstory, environment, and three character descriptions associated with your
original game idea. How are these elements integrated and linked through a central
theme?

 The setting for my game idea is, as I said before, a modern city in the year 2120. The population of earth has boomed and the need for larger cities has forced all of the bigger cities in the world to expand out causing most of the earth to be covered with large residential buildings and businesses. In the shadows of the tall cities is a secret war between the 3 groups. This massive war has been going on for over a century with no hope of a change you come along, and you have some sort of special thing that can change the course of the war for which ever clan you join. The leaders of the clans have been around since the beginning of the war and where the original of the immortals.

Dracula
Original and leader vampire
Has lived in the same castle in Europe for all of his time
Hardly ever leaves his castle, and when he does he never converses with the lower level vampires, only city leaders and he only leaves when there is something of great importance, otherwise he just sends his right hand vampire out (Vladimir)

The arch bishop
Leader of the Templar knights
Ruthless leader will sacrifice several knights to accomplish any goal.
Kills any who disobeys
Must win at any cost
Can usually be found somewhere near the front lines or in the heat of the battle
Loves to get his hands dirty whenever he can
Wields a massive sword that is as tall as himself
.
Lucius
Leader of the werewolves
Is kind to his own unless they betray him then he can be ruthless
Is willing to retreat to save his family
Tries to avoid conflict at any cost
Has offered many times to end the war but always gets shot down by the other leaders
Can be the most savage warrior of all the leaders and is probably the strongest of all