Saturday 26 May 2012

Modelling asset list


Asset list
High Priority:
Wall, floor and roof for walk ways – tile able.     
Air vents through the roofs – Tile able.
Different rooms  :- entrance room (Circular, biggest room, water on the floor under the ladder for security reasons (They hear anybody landing in the water))
-Council room (second biggest, Sides of the room raised up around a centre table)
-Dining hall (Slightly smaller than council room, flat floor, several tables in the centre of room with bench chairs)
-bunk rooms (smallest of the rooms, just small enough for a desk and a pair of beds)
Entrance way (flat plane, curved plane for a wall, skybox above, cylindrical opening with lid removed and to the side)

Medium Priority:
Tables & chairs – council room (Bench seats along the walls and down the sides, high chair in center front for leader to sit, center table)
-dining hall (use same bench chairs as in council room, and smaller versions of the center table)
-bunk rooms (Small single stool and old table just for ascetics in the room)
Trees for entrance area
Lights hanging from the roof or attached to the wall (Haven’t decided which at this stage)
Street lamp for entrance area
Trees for surrounding the entrance area

Low Priority
Doors for each room (mostly will be open at all times, may add them into sections of the wall to make the base look larger with closed off rooms)
Small vanity items on tables and floors (papers, plates, cups, cutlery etc.)

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