Tuesday 29 May 2012

OverAll

Finally finished my level to a satisfactory level. There are a few things that, with more time, i would have liked to have been able to fix. One being the first area that the player starts in. The texturing on that area is not my best work and could be improved with more time. Another fairly noticeable issue i was having with my level was lining all of the planes up for the rooms underground. While using planes reduces the over all the poly count after thinking about it i think using small thin boxes for walls and floor would have been a much easier and better looking option for my level. The planes did work but required a lot of fiddling to get into the right spot for each room. Another issue i was having was with my light in the start area because i didn't make the sides where the bulb would be glass of some sort it kind of looks like the light isn't coming from the lamp. Also i tried to add  a flare to the light so that when the player looked at it it looked like it was shining but that didn't work out for me.
Overall i am fairly happy with how it ended up looking. I liked the textures i ended up using inside the base. Maybe with more time i would have varied it up a bit more to limit texture looping and added some other things to the base. ( E.G. Scratches on the wall from the wolves, blood stains from battles in that base etc.)

Here is a link to the video on vimeo:
http://vimeo.com/43042718

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